Friday, June 17, 2005

Day of Days

Just once I'd love to do a D-Day in ww2ol. This is still my 'dream' moment the one that crystallizes your hopes for the future of this game. I think everyone has one.

Of course an operation that large would simply get airquanked to oblivion in todays ww2ol. But let me give it a shot anyway.


It would be a massive operation requiring maximum effort from the airforce. Like real life, total domination of the air is needed (and even more so) to pull off a cross-channel invasion. However in ww2ol defending against air quake is hard so I'm going to go all out in my attempt to shutdown the Luftwaffe.

Air War:

RAF/FAF will peform CAP over invasion fleet, primarily to protect the transports and also over objective towns.
The bulk of our fighter forces however will focus on shutting down the Luftwaffe AT their airfields. We will attempt to airquake the primary airfields (Vliss, Knokke etc) and interdict from other secondary airfields (Cambrai, Lille, Seclin etc).
In fact to successfully pull this off I believe the MAJORITY of your players would have to initially be in the air. Getting the transports across the channel is the operations most vunerable phase.
This airfield CAP will be coupled with commando/paratrooper raids at each Airfield. Paras/inf will seek to disrupt/destory planes leaving those AFs + draw off Axis ground troops to defend those airfields.
As the transports land CAPing the AirFields will still be a priority but secondary importance will need to be given to defending MSPs and bombing of the target towns.

Allies have 'some' advantage in that there are so many airfields in the SE of England.

Naval War:

Transports: Transports will primarily bring trucks for MSPs and heavy armour. Secondary loads would be ATGs and AA for flak traps.

DDs: RAN are going to have to have DDs in close to the transports for AA cover and out wide for protection from enemy DDs.
Once transports are landed, DDs will provide fire support for ground troops and AA cover.

Ground War:

As many AOs are to be placed when the transports have landed.

(In 1.19 iirc) there is a link to Vlissegen from England. A force of paratroopers it to hit there as the AOs go up with their focus on delaying, distracting german forces.

Main forces of Para's are to drop on target towns (most likely two, Dunkerque and ??)as AOs go up. Again their main aim is to destroy armour in the AB, harass and distract the defenders.
MSPs deploy as safely as possible with several in reserve, with as much AA protection as can be given. Armour is also to be carefully hoarded.
Essiantely these towns will have to be overwhelmed with infantry with maximum effort coming from the RAF/FAF to absolutely bomb the crap out of said towns. Attacking forces will have little to no armour support. Its unlikely that if the attacking infantry cannot overhwelm the towns in the first 10 minutes then its not going to happen. Paratroopers will continue to be dropped either on the AB or surrounding towns to act as cutoff.

Even IF the intial captures are successful the operation would need to be continued to capture a couple more towns to act as a bridgehead.

3 critical portions to this plan:
1. Getting the transports across the channel unmolested.
2. Camping the AFs and having as much bomber support as possible.
3. Overwhelming the town quickly.


Of course what'd really happen is your fleet would get spotted halfway across the channel, your AF cap would get attrited to death and then you'd have 20 Stukas bombing your transports to smithereens. Eventually you'd get one MSP down and some Paras and they'd be dead within 5 minutes.

Still, if you had the numbers.....

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