Monday, September 20, 2004

Area Chat.

Gophur mentioned in the weekly production update that they are considering implementing area chat in 1.17. To the best of my knowledge this will actually be audio commands that can be heard by other players including enemy players...All I can say is WOOT!

Hopefully it'll be something like the Day of Defeat system, where you had 3 menus of abotu 10 choices of commands each..Things such as 'Stop, Charge, stick together, contact left, contact right' etc. While not a be all and end all I think it will lend a lot to teamwork ingame on the micro level.

See I believe that deployment will do a lot for coordinating the macro (or strategic) level of the game, ie: Getting 4bdge to attack town X with coordination from 61 wing etc. What deployment doesnt do is really help out in the tactical element of the game. By this I mean the 5 infantry guys on the back of that beddy who are going to blow the FB, or a bunch of inf trying to cap a CP or defend it.

Teamspeak is better than this but obviously not everyone is on TS, espcially players who aren't in your squad or brigade. And lets face it a lot of people either dont pay attention to or miss text messages.

So here's to hoping that this will improve teamwork amongst blue tags. Another fun fact is that the enemy will also be able to here what you are saying, though Gophur said that they were possibly making it so it was unintelligble to the other side. 'Course if they included accents it would be for most everyone.:)

Cheers to area chat.

Doc also promised a few 'surprises' and gave another long arse post on the RDP system.

Personally I dont think 80 percent of us GIVE A FLYING FCK DOC! Tell us about deployment, new UI elements, terrain II, unity II...anything but godamn RDP. Ok maybe its just me that doesnt care but nothing shits me to tears more than RDP talk.

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