Thursday, September 02, 2004

Para rules, redux.

Here are two questions I will pose about the implementation of Paras:

'How will paras fit into the deployment environment?'


Will Paras be a brigade of their own? Seems a little much for specialist troops, if not how will they be integrated with another brigade, is it even possible? I still maintain that Paras would only be spawnable at AFs. The rest Im not so sure.

How do you fit Paras in with the attack objective environment without them losing their chief weapon, surprise or have them become the ultimate precap weapon

Heres two example to highlight what Im talking about:

Attack objective is placed on town X behind enemy lines, defenders see this and move troops to counter possible para drop, Paras drop and are slaughtered due to defenders already setup.

However in the other example (assuming paras can cap without an attack objective):

Allies prepare large armor column just outside of EWS range of town, Paras drop on town and cap flags like crazy...as Paras drop armour column begins drive in at full speed, in 5 minutes most flags are capped and the AB is camped with no prior warning for the enemy except for EWS.



One possible solution is to only allow Paras to cap flags without attack objectives that are behind enemy lines. The problem here however is that you cant do a Normady type airborne landing, ie attacking a 'frontline' town (because its nearest counterpart is on the english coast) with paras while a seaborne force moves in.

I think Im gonna hurt my head if I keep thinking about this.

Screw it CRS just let paras cap flags without attack objectives and we'll see how it works out.:)

I guess if you dropped an airborne force onto a garrisoned town they would die pretty quickly anyhow so more power to em.

Personally I would only use paras to drop onto towns that I know didnt have garrisons.

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